Posts tagged "rendering"
- gg, week 4: clouds, scale, and taking the look back out
A rim light that turned out to be most of a moonlit frame, proper clouds, deleting the art direction, and a frame that cost 12.9 ms drawing nothing.
- gg, week 3: terrain, and a sky that knows what time it is
Terrain as a document instead of a mesh, a physical atmosphere driven by the scene's own clock, and a moon bug only a number could catch.
- gg, week 2: an editor, a cooker, and letting an agent drive
Undo you can audit, an asset pipeline on the build graph, clustered forward lighting, and what happened when I let Claude drive the editor.